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Ebook: Learning ActionScript 3.0 A Beginners Guide PDF  | Print |  E-mail
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Saturday, 16 April 2011 23:21

Ebook: Learning ActionScript 3.0 A Beginners Guide

When deciding if the book in your hands will be a good resource for your library, it might help you to know why we, the authors, wrote this particular book. We are both developers who use Flash extensively in our everyday work, but we are also teachers. Collectively, we have taught thousands of students at multiple universities, training facilities, and conferences, and yet we share one significant common experience. We were consistently told that no feature-rich ActionScript book satisfied this beginner audience.

At first we were surprised at how truly overwhelming this sentiment was, but then we realized that we didn’t have enough information to form an opinion. We didn’t use beginner resources in our work and had only our own curriculum to go on. So, we started to research how we could fill this void and provide a book to our students that would really help them beyond the classroom. We talked with a lot of students, user groups, and instructors and began to sketch out a book that we thought would put what we learned into practice.

When ActionScript 3.0 was released, the interested audience grew dramatically. Reactions ranged from excitement to uncertainty to fear, as the ActionScript 3.0 learning curve became apparent. Talk of the Flash Platform splintering into Flex (“developer”) and Flash (“designer”) camps left many designers and beginner programmers more uncertain than ever about their futures. When Flash CS3 Professional was released, the need for a guiding resource didn’t dissipate (and, in many cases, increased), and we knew it was time to develop the book you hold in your hands.

We hope this book will help Flash users of all kinds—from curious to intimidated, from eager to experienced—embrace the power and performance of ActionScript 3.0. We hope these pages will ease the transition from whatever prior version, if any, of ActionScript might have been in use, to the biggest architectural change to the language since its inception.

Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more.

You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios.

Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.

Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts.

ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

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Click here to download this ebook is translated into Vietnammese (.file doc)

Last Updated on Friday, 08 July 2011 13:43

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