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Free Ebook: Foundation Actionscript 3.0 Animation Making Things Move PDF  | Print |  E-mail
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Saturday, 16 April 2011 00:49

 

Free Ebook: Foundation Actionscript 3.0 Animation Making Things Move

1. Infomation about this ebook

Today, http://lessonflash.com want to offer you a free ebook for designers who are studying Flash CS3. This is a ebook is written in English. It will help you to learn Foundation Actionscript 3.0 Animation Making Things Move. In this book, you'll learn abot all the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code. You will understand more and more about Basic motion principles such as velocity, acceleration, friction, easing, and bouncing. Then , you will to learn How to handle user interaction via the keyboard and mouse and Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics . I think it is useful and easy for you and me to study Flash cs3 now.

Foundation Actionscript 3.0 Animation Making Things Move


2. What subjects are there in this ebook?
In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and mouse
- Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
- All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting

Summary of Contents
PART ONE - ACTIONSCRIPTED ANIMATION BASICS
Chapter 1 Basic Animation Concepts
Chapter 2 Basics of ActionScript 3.0 for Animation
Chapter 3 Trigonometry for Animation
Chapter 4 Rendering Techniques
PART TWO - BASIC MOTION
Chapter 5 Velocity and Acceleration
Chapter 6 Boundaries and Friction
Chapter 7 User Interaction: Moving Objects Around
PART THREE - ADVANCED MOTION
Chapter 8 Easing and Springing
Chapter 9 Collision Detection
Chapter 10 Coordinate Rotation and Bouncing Off Angles
Chapter 11 Billiard Ball Physics
Chapter 12 Particle Attraction and Gravity
Chapter 13 Forward Kinematics: Making Things Walk
Chapter 14 Inverse Kinematics: Dragging and Reaching
PART FOUR - 3D ANIMATION
Chapter 15 3D Basics
Chapter 16 3D Lines and Fills
Chapter 17 Backface Culling and 3D Lighting
PART FIVE - ADDITIONAL TECHNIQUES
Chapter 18 Matrix Math
Chapter 19 Tips and Tricks

Ebook : http://www.megaupload.com/?d=2SXJOT9U
http://rapidshare.com/files/33811646....eBook-BBL.rar
Source : http://www.friendsofed.com/download....sbn=1590597915

Last Updated on Friday, 08 July 2011 13:44
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